This will lower costs and rollout times if you use the smallest pad needed for the craft launched. Make sure you have lower rated launch pads availble and don't just focus on one maximum upgraded pad for all use. KCT Integration: KCT is heavily integrated and using the RP-0 Settings is important. This puts a minimal drag on program growth. Maintenance: A small cost of the infrastructure and wage cost is rolled into play. As you adjust tank sizes wait till the end of craft saving to tool the tanks so you do not waste funds. Tooling: Tooling costs significantly adjust the play cost of craft. If playing without part unlock costs, it's recommended you drop contract funds payouts to 20% or less to maintain balance, since in real life the research programs and the setting up of factories cost much more than serial production. When starting the game, the balance should be similar to KSP's normal career, so we recommend "Moderate" or "Hard" settings. You can report issues on our issues page, and access the source code on github. RP-1 is a community effort, and your contributions are appreciated.
Right now a good number of nodes lack much in the way of parts allowing for placement of balanced historically appropriate parts in those nodes.
However we also wish to ensure that RP-1 works with as many additional mods as possible we use a fresh fully icon rebuilt Tech Tree for the basis of career progression, and try to place as many parts from other mods as possible in a historical fashion. Our aim is to allow players to enjoy RealismOverhaul in career mode, without installing a huge number of modules on top of those required by RealismOverhaul itself.
#Kerbal space program career walkthrough install#
RP-1 is a career mode for RealismOverhaul with minimal install requirements, and with fair and balanced gameplay. Welcome to Realistic Progression One, the heavyweight career addon for Kerbal Space Program's Realism Overhaul.